After placing model in our scene, we should create 'Animator Controller' for it and call it TigerAnimator.
Create 'Animator Controller' |
Assign our TigerAnimator to our Tiger model.
Assign TigerAnimator |
Now double click on TigerAnimator to open Animator window (you can do that in either Inspector or Project panels).
Animator panel |
Find 'idle' animation and drag it into Animator window to create new state.
Creating 'idle' state |
If you 'Play' your project now, you should have your model playing animation you picked.
Playing idle animation |
Lets add another one. Find 'roar' animation and drag it to the Animator window.
Creating 'roar' state |
We need a way to tell our TigerAnimator to play 'roar' animation. To do that, we need to add parameter of type 'trigger', and then use it in transition from idle state to roar state.
Roar trigger |
To create new transition, right click on 'idle' state, pick 'Make Transition', and connect it to 'roar' state.
Creating transition from 'idle' to 'roar' state |
Select our new transition and add 'Roar' trigger as new condition to it. That way it will play whenever we fire 'Roar' trigger from script. Also disable 'Has Exit Time' option, since we don't want 'roar' state to wait till idle animation is finished.
Setting up transition |
Now we can add script to control out Tiger. With our Tiger model in the scene selected, click on The Add Component button and select 'New script'. Lets name it Tiger.
Adding Tiger.cs script |
Now when you 'Play' your project, tiger should play 'roar' animation when you press Fire1 button
There is a problem though, our tiger never stops roaring... We forgot to add transition from 'roar' state back to 'idle' state... Lets fix this! Open animation window, select 'roar' state and make new transition to 'idle' state.
Creating transition back from 'roar' to 'idle' state |
As an exercise, you can add 'Attack' animation in the same way, just connect it to Fire2 button instead (left ALT key by default).
In part two, we will make our tiger walk around Part 2
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